Knights in AR: Secure with swords and shocking batons #303
+784
−3
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Replaces the standard security belt in most spawns with a large metal box, what could it contain?
A giant sword is what.
Much like how a witcher has a sword for monsters and a sword for humans, security now has a sword for evil things and a baton for less evil things.
The sword kills things, and has a 1% block chance because I thought it'd be really funny.
The baton works very similarly to the old baton, with the exception of visually electrocuting anyone you hit with it. (This means no instant electrical stuns or even more jittering, don't worry)
These two come in a fancy belt sheath, which lets you draw the sword with mouse one and the baton with mouse two, otherwise working like and storing the same things as the normal security belt with alt click.
Why It's Good For The Game
Juni thought it would be cool that's all the justification I need
Changelog
🆑
add: gives security big swords and evil batons
/:cl: